Clash of Clans has introduced Town Hall 17, bringing fresh challenges, powerful new troops, and advanced defenses. With features like the Minion Prince, Thrower troops, and the Revive Spell, players are diving into new attack strategies to dominate both multiplayer battles and wars.
This guide focuses on the Best Town Hall 17 Attack Strategies—breaking down step-by-step plans and pro tips to help you master these new mechanics.
When tackling Town Hall 17, the focus is on adapting to its unique defenses like the Inferno Artillery and leveraging the new troops and spells effectively. Whether you prefer ground or air strategies, understanding the strengths of new additions such as the Throwers or Minion Prince is key to dominating enemy bases.
In this guide, you’ll learn strategies like the Yeti Thrower Attack for ground troops or the powerful Hydra Attack for air dominance, ensuring you stay ahead of the competition.
Troop Combinations for Town Hall 17 Attacks
Here are some of the most effective troop combinations for attacking Town Hall 17 bases. These strategies incorporate the new Thrower, Minion Prince, and Revive Spell, along with existing powerful troops to create devastating attacks.
1. Yeti Thrower Attack (Ground Strategy)
Troop Combination:
- Tanks:
- 2 Ice Golems
- 7-8 Yetis
- Damage Dealers:
- 6-8 Throwers
- Heroes:
- Archer Queen, Barbarian King, Grand Warden, Royal Champion
- Siege Machine:
- Log Launcher (preferred) or Wall Wrecker
- Spells:
- 2 Rage
- 2 Freeze
- 1 Jump
- 1 Revive Spell
- 1 Earthquake (optional)
Usage Tips:
- Deploy Ice Golems first to soak damage, then line up Yetis and Throwers.
- Use the Grand Warden’s ability to shield troops when they enter heavy defense zones.
- Target key compartments with Freeze and Jump spells.
- Save the Revive Spell for the Royal Champion or Queen if they fall.
2. Creative Hydra Attack (Air Strategy)
Troop Combination:
- Dragons:
- 6 Dragons
- 4 Dragon Riders
- Support Troops:
- 2 Baby Dragons (for funneling)
- 6 Balloons
- Heroes:
- Minion Prince, Royal Champion, Archer Queen, Grand Warden
- Siege Machine:
- Battle Blimp
- Spells:
- 2 Rage
- 2 Freeze
- 1 Earthquake
- 1 Fireball
- 1 Clone
Usage Tips:
- Use Baby Dragons to funnel the edges.
- Deploy Dragons and Dragon Riders into the core.
- Use the Battle Blimp to deliver cloned Balloons over the Town Hall.
- Use the Minion Prince’s ability strategically to freeze back-end defenses.
3. Electro Dragon Smash (Air Strategy)
Troop Combination:
- Main Force:
- 6 Electro Dragons
- 8 Balloons
- Support Troops:
- 2 Baby Dragons (for funneling)
- Heroes:
- Minion Prince, Grand Warden, Archer Queen, Royal Champion
- Siege Machine:
- Battle Blimp or Stone Slammer
- Spells:
- 3 Rage
- 2 Freeze
- 1 Clone
Usage Tips:
- Deploy E-Dragons in a line, backed by Balloons.
- Use the Grand Warden’s ability to shield troops from heavy damage.
- Clone Balloons inside the core to overwhelm key defenses.
4. Hybrid Attack (Hogs and Miners)
Troop Combination:
- Main Force:
- 12 Miners
- 10 Hog Riders
- Support Troops:
- 6 Wizards
- 1 Baby Dragon
- Heroes:
- Archer Queen, Barbarian King, Grand Warden, Royal Champion
- Siege Machine:
- Siege Barracks or Log Launcher
- Spells:
- 2 Heal
- 1 Rage
- 1 Freeze
- 1 Invisibility
Usage Tips:
- Use Wizards and Baby Dragon to funnel.
- Deploy Miners and Hog Riders in waves.
- Heal your troops as they push through multi-target defenses.
5. Minion Prince and Thrower Attack
Troop Combination:
- Main Force:
- 10 Throwers
- 6 Bowlers
- Tanks:
- 2 Ice Golems
- 4 Super Giants
- Heroes:
- Minion Prince, Archer Queen, Barbarian King, Grand Warden
- Siege Machine:
- Log Launcher or Wall Wrecker
- Spells:
- 2 Rage
- 2 Jump
- 1 Freeze
- 1 Revive
Usage Tips:
- Use the Ice Golems and Super Giants to tank for the Throwers.
- Deploy the Minion Prince to freeze defenses strategically.
- Use Jump Spells to open pathways into the base.
6. Mass Hog Rider with Healers
Troop Combination:
- Main Force:
- 30 Hog Riders
- Support Troops:
- 4 Healers
- 6 Wizards (for funneling)
- Heroes:
- Archer Queen, Barbarian King, Royal Champion, Grand Warden
- Siege Machine:
- Siege Barracks
- Spells:
- 3 Heal
- 2 Rage
- 1 Invisibility
Usage Tips:
- Use Healers on the Archer Queen to create a path.
- Deploy Hog Riders in waves to minimize splash damage.
- Heal groups of Hog Riders as they approach heavy splash defenses.
7. Pekka Bowler Smash
Troop Combination:
- Main Force:
- 5 Pekkas
- 8 Bowlers
- Tanks:
- 3 Ice Golems
- Heroes:
- Archer Queen, Barbarian King, Grand Warden
- Siege Machine:
- Wall Wrecker or Log Launcher
- Spells:
- 2 Rage
- 2 Freeze
- 1 Jump
Usage Tips:
- Use Ice Golems and Pekkas to tank for Bowlers.
- Deploy the Wall Wrecker to break into the core.
- Use Rage and Jump Spells to sustain momentum.
These troop combinations offer diverse options for ground, air, and hybrid attacks, tailored for the new Town Hall 17 meta. Experiment with these setups and adjust based on base design and defensive placements.
Understanding the New Town Hall 17 Features
To succeed at Town Hall 17, you need to understand its new defenses, troops, and spells. Here’s what’s new:
1. Minion Prince (New Hero)
- Acts like a flying Archer Queen with high damage and a unique ability to freeze defenses.
- Perfect for clearing back-end defenses or supporting the core push.
2. Hero Hall
- A new structure that allows you to manage hero deployments.
- Adds a strategic layer to both offense and defense as you must now plan hero usage carefully.
3. Inferno Artillery
- Replaces the Eagle Artillery.
- Deals heavy damage in bursts and targets large clusters of troops.
4. Giga Bomb Trap
- A new trap at Town Hall 17 with pushback effects, designed to disrupt heavy pushes.
5. Firespitter Defense
- A splash damage defense that targets ground and air troops alike.
6. Throwers (New Troop)
- High hit points and long-range attack, perfect for smash-style strategies.
- Their synergy with the Grand Warden makes them a must-have for ground attacks.
7. Revive Spell
- Revives fallen heroes with preserved abilities, offering game-changing utility in tight battles.
Top Town Hall 17 Attack Strategies
Yeti Thrower Attack (Easy Ground Strategy)
Why It Works: This strategy blends Yetis and Throwers with tanking troops like Ice Golems or Super Giants, offering a strong and forgiving ground push.
Step-by-Step Guide:
- Tank Setup: Start with Ice Golems on either side to soak up damage.
- Core Push: Deploy a line of Yetis followed by Throwers.
- Heroes & Siege Machine: Place the King, Queen, Warden, and Log Launcher to lead the charge into the base.
- Revive Spell: Use this strategically to bring back fallen heroes or key troops for a secondary push.
- Spell Usage:
- Rage Spells: Power through the core.
- Freeze Spells: Neutralize multi-target defenses like Inferno Towers.
- Jump Spells: Provide quick access to the Town Hall and deeper sections.
- Reinforcement: Deploy the Royal Champion on the flank to clean up key defenses.
Pro Tips:
- Use the Warden’s ability to protect troops during key moments.
- Manage spells carefully to adapt to evolving battle conditions.
Creative Hydra Attack
Why It Works: Combining Dragons, Dragon Riders, and the Minion Prince, this strategy dominates air defenses and provides control over large bases.
Step-by-Step Guide:
- Initial Setup:
- Use the Royal Champion to snipe defenses like X-Bows or Bomb Towers.
- Deploy Fireball and Earthquake Spells to carve a path.
- Main Push:
- Funnel Dragons and Dragon Riders into the core.
- Use the Minion Prince to target back-end defenses with his freeze ability.
- Spell Usage:
- Rage and Freeze Spells keep the Dragons alive and powerful.
- Turn key defenses invisible to ensure smooth progress.
- Cleanup:
- Use the Queen to guide troops around the base’s edges.
Pro Tips:
- Position the Minion Prince strategically for maximum freeze effect.
- Avoid overloading one side to maintain troop flow into the core.
Additional Tips and Considerations
1. Spell Management:
- Use Rage Spells to maximize damage output in critical moments.
- Freeze Inferno Artillery and Firespitters to neutralize their damage.
- Deploy Revive Spells wisely to turn the tide in your favor.
2. Funneling:
- Proper funneling ensures your troops don’t wander and focus on key objectives.
- Use Baby Dragons, Fireball Spells, or Minion Prince for creating effective funnels.
3. Adapting to War and Multiplayer:
- For Clan Wars, scout enemy bases carefully to identify weak points.
- In multiplayer, focus on adaptable strategies like the Hydra Attack, which works well across varied base designs.
Conclusion
Town Hall 17 introduces exciting new gameplay mechanics, making strategy adaptation critical. By mastering ground attacks like the Yeti Thrower Attack and air strategies like the Creative Hydra, you can dominate any base.
Experiment with new troops, spells, and the Minion Prince to find what works best for your style. Dive into the battlefield, try these strategies, and crush the competition.
For more tips and in-depth gameplay guides, check out top Clash of Clans forums and videos for continuous improvement!